Welcome to the development journal and construction site for PLANET MERCENARY, the role-playing game set in the Schlock Mercenary universe. The game is built on an engine envisioned by Howard Tayler, the creator of Schlock Mercenary, and designed and tested by Alan Bahr, game designer. Between the two of them they have thousands of hours of game play experience.
At its core, the game uses a simple stat-plus-die mechanic for determining success or failure of a given activity. The dice in use are six-sided, and players will need three of them. Preferably three per player. Oh, and one of each set of three dice should be readily distinguishable from the other two, because you’ll need more than just sum of the rolled dice—you’ll need a few of the permutations. 6, 2, and 4 is a different roll than 2, 4, and 6. This is less confusing than it sounds at first, and it’s what makes the D6³ system so versatile.
Obviously there’s more to it than that. The -Developer’s Journal- contains all the musings, ideas and behind the scenes development aspects of the game, and we welcome comments and discussion on those posts. Sound off!
In the very first Schlock Mercenary strip we learn the slogan of Captain Tagon’s company: Travel the galaxy, meet fascinating new life forms, and kill them. That slogan provides a solid, thematic underpinning for this project. From character generation forward your party is part of a mercenary organization that you’ll define, and your adventures will invite you to function as a team.