Tag Archives: showcase

GenCon and Playtesting

Huh. Look at that.  That looks like  the drive of someone hard at work. Consider it a sneak peek of what’s coming down the pipeline as we discuss what we’re working on. We’ve already had a few requests to playtest the game and we understand the excitement. Believe me, I can’t wait to see what shenanigans and messes you all find and create. It’s gonna be fantastic. That being said, we’re currently not looking for new playtesters. We’ve got two groups going and we’re getting a…

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Howard’s To-Do List

I keep thinking that the Schlock Mercenary universe, or “Schlockiverse” as we’ve come to call it, is pretty well fleshed-out. Then Alan runs a play test, and comes back with crazy questions like “how much does it cost to get blood nannies like the Toughs have in the comic?” or “do mercenaries get exemptions to gun-control laws?” (My answers were “the players should be able to afford this” and “that depends on the law, the location, and the gun.”) While a huge part of the…

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Mercenary Mondays: Design and Simplicity

Note: Mercenary Mondays is an ongoing series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development!   I know, I know.  It’s Tuesday, and I’m late. I offer my sincerest apologies. One of the biggest influences on my design philosophies of RPGs is Dieter Rams. I was gifted a copy of As Little Design as Possible in college and it’s my go-to book for design focus. The Wikipedia article I linked will fill you in on the most important details, but I wanted…

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Mercenary Mondays: Defining Schlock

Ooof. What a weekend. Captain America: The Winter Soldier came out. It rocked. Launched a new campaign with my “once a month on Friday group”. We settled on Iron Kingdoms. You can expect a write-up about that shortly, but I suppose that’s not why you’re here is it. You wanna here me talk about the Schlock RPG. Alright, alright. I’ll get to it. When you set out to make anything new, roleplaying game, film, story, anything, you need to have a plan of attack. A…

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