Tag Archives: roleplaying

Find Me (Alan) at GenCon

If you didn’t already know, I will be at GenCon Indy week. My schedule is pretty crazy and packed but we’ll see what you can figure out. If you find me, we’ll be throwing together random tests and play of the Schlock Mercenary RPG. I fly in Wednesday night, and have a Pathfinder game with friends.  After that…see the schedule below. Thursday 2-6 pm: I work the Greater Than Games booth 7 pm: L5R RPG Grand Experience 8:30 pm: Demoing Gallant with Dungeon Crawler Radio Friday 11…

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GenCon and Playtesting

Huh. Look at that.  That looks like  the drive of someone hard at work. Consider it a sneak peek of what’s coming down the pipeline as we discuss what we’re working on. We’ve already had a few requests to playtest the game and we understand the excitement. Believe me, I can’t wait to see what shenanigans and messes you all find and create. It’s gonna be fantastic. That being said, we’re currently not looking for new playtesters. We’ve got two groups going and we’re getting a…

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Mercenary Mondays: The Joys of Vegas

Note: Mercenary Mondays is an ongoing series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! Phew.  What a weekend. So I went to Las Vegas over the weekend. I went for two reasons. First, I’ve never been to Vegas and I wanted to see. Secondly, It was the weekend of the Las Vegas Kotei for Legend of the Five Rings. What? That makes no sense? Indeed! Basically, Kotei is a L5R tournament for the card game, but the winners…

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Mercenary Mondays: Design and Simplicity

Note: Mercenary Mondays is an ongoing series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development!   I know, I know.  It’s Tuesday, and I’m late. I offer my sincerest apologies. One of the biggest influences on my design philosophies of RPGs is Dieter Rams. I was gifted a copy of As Little Design as Possible in college and it’s my go-to book for design focus. The Wikipedia article I linked will fill you in on the most important details, but I wanted…

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Mercenary Mondays: The Primacy of Defense

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! Additional Note: Sympathies and sadness to the affected at CCP and White Wolf (one of the oldest and one of my personal favorite RPG companies). Their RPGs live on at www.theonyxpath.net. You should all check it out.  One of the hardest struggles in designing and balancing an RPG will always be combat. It gets harder when you approach the science fiction genres due to…

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Mercenary Mondays: Defining Schlock

Ooof. What a weekend. Captain America: The Winter Soldier came out. It rocked. Launched a new campaign with my “once a month on Friday group”. We settled on Iron Kingdoms. You can expect a write-up about that shortly, but I suppose that’s not why you’re here is it. You wanna here me talk about the Schlock RPG. Alright, alright. I’ll get to it. When you set out to make anything new, roleplaying game, film, story, anything, you need to have a plan of attack. A…

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Mercenary Mondays: Characters!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! A good story, in any form, can live or die on it’s characters. Strong characters can often drive a story past any of it’s faults, flaws or shortcomings. Weak characters, expose those same issues to the reader. As the imitable Joss Whedon said: “You take people, you put them on a journey, you give them peril, you find out who they really are.” And…

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Mercenary Mondays: Dice!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! As any good roleplayer knows, dice are the key element of any game. The chance of randomness, failure and success is delivered, and interpreted through dice. The Schlock Mercenary Roleplaying Game uses 3 six-sided dice (abbreviated as 3d6). All rolls in the game use this particular combination of dice. The particular color combination you see in the picture to your right is important. The…

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Mercenary Mondays: Trust!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! This is what my Google Drive is currently showing. Yes, that’s probably what you think it is…or what the title says in the picture below. Isn’t that just super exciting? I wanted to start off with a discussion of the underlying principles of my design theories behind the Schlock Mercenary RPG. Here is a link to Jeff Grubb’s theory of “high/low trust” roleplaying systems. To…

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