Find Me (Alan) at GenCon

If you didn’t already know, I will be at GenCon Indy week. My schedule is pretty crazy and packed but we’ll see what you can figure out. If you find me, we’ll be throwing together random tests and play of the Schlock Mercenary RPG. I fly in Wednesday night, and have a Pathfinder game with friends.  After that…see the schedule below. Thursday 2-6 pm: I work the Greater Than Games booth 7 pm: L5R RPG Grand Experience 8:30 pm: Demoing Gallant with Dungeon Crawler Radio Friday 11…

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Developing the Amorph

So Howard has blogged recently about the difficulties about amorphs as a player option. Some of you might ask, what are amorphs? Click here That. And since Schlock is really the defining (and title character) of the series, it’s hard to have a game with out the amorphs. So we’ve spent a lot of time dissecting, talking about and working on amorphs. Let’s list some of the powers our favorite amorph displays as a benefit of being an amorph? (These are based upon my reread…

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GenCon and Playtesting

Huh. Look at that.  That looks like  the drive of someone hard at work. Consider it a sneak peek of what’s coming down the pipeline as we discuss what we’re working on. We’ve already had a few requests to playtest the game and we understand the excitement. Believe me, I can’t wait to see what shenanigans and messes you all find and create. It’s gonna be fantastic. That being said, we’re currently not looking for new playtesters. We’ve got two groups going and we’re getting a…

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Mercenary Mondays: Monthly Meetings

Usually Alan posts the “Mercenary Mondays” feature, but Howard dragged him into a meeting with the Schlock Mercenary chief of operations, Sandra Tayler, and the better part of the afternoon was spent on boring things like page counts, card design, price points, and profit margins. Then, adding insult to injury in the “make work from play” category, we scheduled regular meetings each month so that Alan and I can check in with Sandra, who will be the driving force behind turning all of the writing,…

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Amorphs? Broken.

Alan keeps whining about how overpowered Sergeant Schlock would be in a game setting. I find this amusing. Also? Problematic. This is one of those things we need to solve, because while it’s totally okay to have some characters be tougher and more versatile than others, it’s a lot less okay to have a game in which everybody who did NOT play an amorph is bored. I’m considering building a “there go the piano lessons” mechanic as an automatic weakness for amorphs.  During every combat…

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Howard’s To-Do List

I keep thinking that the Schlock Mercenary universe, or “Schlockiverse” as we’ve come to call it, is pretty well fleshed-out. Then Alan runs a play test, and comes back with crazy questions like “how much does it cost to get blood nannies like the Toughs have in the comic?” or “do mercenaries get exemptions to gun-control laws?” (My answers were “the players should be able to afford this” and “that depends on the law, the location, and the gun.”) While a huge part of the…

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Mercenary Mondays: The Joys of Vegas

Note: Mercenary Mondays is an ongoing series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! Phew.  What a weekend. So I went to Las Vegas over the weekend. I went for two reasons. First, I’ve never been to Vegas and I wanted to see. Secondly, It was the weekend of the Las Vegas Kotei for Legend of the Five Rings. What? That makes no sense? Indeed! Basically, Kotei is a L5R tournament for the card game, but the winners…

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Mercenary Mondays: Design and Simplicity

Note: Mercenary Mondays is an ongoing series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development!   I know, I know.  It’s Tuesday, and I’m late. I offer my sincerest apologies. One of the biggest influences on my design philosophies of RPGs is Dieter Rams. I was gifted a copy of As Little Design as Possible in college and it’s my go-to book for design focus. The Wikipedia article I linked will fill you in on the most important details, but I wanted…

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Mercenary Mondays: The Primacy of Defense

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! Additional Note: Sympathies and sadness to the affected at CCP and White Wolf (one of the oldest and one of my personal favorite RPG companies). Their RPGs live on at www.theonyxpath.net. You should all check it out.  One of the hardest struggles in designing and balancing an RPG will always be combat. It gets harder when you approach the science fiction genres due to…

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