Category Archives: Schlocktroops

General discussion of the game and the design process

Mercenary Mondays: Defining Schlock

Ooof. What a weekend. Captain America: The Winter Soldier came out. It rocked. Launched a new campaign with my “once a month on Friday group”. We settled on Iron Kingdoms. You can expect a write-up about that shortly, but I suppose that’s not why you’re here is it. You wanna here me talk about the Schlock RPG. Alright, alright. I’ll get to it. When you set out to make anything new, roleplaying game, film, story, anything, you need to have a plan of attack. A…

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Mercenary Mondays: Characters!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! A good story, in any form, can live or die on it’s characters. Strong characters can often drive a story past any of it’s faults, flaws or shortcomings. Weak characters, expose those same issues to the reader. As the imitable Joss Whedon said: “You take people, you put them on a journey, you give them peril, you find out who they really are.” And…

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Mercenary Mondays: Dice!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! As any good roleplayer knows, dice are the key element of any game. The chance of randomness, failure and success is delivered, and interpreted through dice. The Schlock Mercenary Roleplaying Game uses 3 six-sided dice (abbreviated as 3d6). All rolls in the game use this particular combination of dice. The particular color combination you see in the picture to your right is important. The…

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Mercenary Mondays: Trust!

Note: Mercenary Mondays is an going series of posts about the Schlock Mercenary Roleplaying Game and it’s behind the scenes development! This is what my Google Drive is currently showing. Yes, that’s probably what you think it is…or what the title says in the picture below. Isn’t that just super exciting? I wanted to start off with a discussion of the underlying principles of my design theories behind the Schlock Mercenary RPG. Here is a link to Jeff Grubb’s theory of “high/low trust” roleplaying systems. To…

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