Category Archives: Mechanics

Game mechanics

MAYHEM!

The very first mechanic I dreamed up for this game was the one that involved cards. At the time I was unclear on exactly how it would work, but Alan spent eighteen months grinding on it with is alpha-test team, and out of that effort sprang the thing we now call the MAYHEM! deck. Many of you have asked what the MAYHEM cards will be like, and we’ve teased you a bit by dropping some card names on you. This, unfortunately, is not the post…

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Success and Failure

The success of your gaming session should be independent of the success of the party in meeting mission objectives. This is one of our guideposts in developing the Planet Mercenary RPG. The Mayhem deck, the RiPP system, and the Ablative Meat rule are just a few of the ways we make it easier for the party to fail disastrously in their mission, but we’ve designed those so that such a failure will be enjoyable. You don’t have to play the game this way. You can…

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Taking One for the Team or The Ablative Meat Shield Rule

One of the biggest innovations (yes, I’m gonna toot our own horn here) in Planet Mercenary: The Roleplaying Game, is what we have titled: “The Ablative Meat Shield” rule. The idea revolves around one that, while your characters are the title characters in a show, the real star is the mercenary charter as a whole.  It’s not just you, or your friends in the command staff, but the grunts, the support team, the mechanics. It’s everyone. This rule helps you tell their stories.

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Rules Revisions, Playtestings, Updates

Hey SchlockTroops Fans! It’s been a long time. I know, I know, you missed me. It’s all good. Thought I’d pop in, give a quick update, and let y’all know how we’re doing. Schlock RPG Meetings are going strong.  We’ve got the point where we’re laying out the Kickstarter Campaign, looking into art, pricing books, and covers, and stretch goals. We really want to make this awesome and blow you out of the water. Part of the delay has been some hefty rule tweaks. In playtesting,…

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Developing the Amorph

So Howard has blogged recently about the difficulties about amorphs as a player option. Some of you might ask, what are amorphs? Click here That. And since Schlock is really the defining (and title character) of the series, it’s hard to have a game with out the amorphs. So we’ve spent a lot of time dissecting, talking about and working on amorphs. Let’s list some of the powers our favorite amorph displays as a benefit of being an amorph? (These are based upon my reread…

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