Entering the Final, Pre-Kickstarter Stretch

Alan and I have been grinding on things for a couple of weeks now, and we’re almost ready* to launch the Kickstarter that will fund the printing of the books, and the creation of all the interior artwork.

Here’s a teaser:

AlienJungleAndRuins-Sample
Alien Jungle and Ruins by Justin Davis, http://kainthebest.deviantart.com

This is the first of the finished pre-Kickstarter pieces to be turned in. This particular location has not yet appeared in the comic itself, but it’s one of the places you can go to meet fascinating new lifeforms. Whether or not you’ll need to kill them will depend entirely upon the decisions made by the individual running the game, and the trigger happy players doing all the second-guessing.

*Note: “almost ready” in this context means “we think it will be less than a month, but something might still explosively decompress requiring a patch or two.”

6 thoughts on “Entering the Final, Pre-Kickstarter Stretch”

  1. Whether or not you’ll need to kill them will depend entirely upon the decisions made by the individual running the game, and the trigger happy players doing all the second-guessing.

    I see you’ve met my players. (Granted, when I expect they’ll shoot first and ask questions never, they’ll try diplomacy. Or end up with half the party fighting the other half over ‘should we help this character the GM intended as an antagonist’.)

    1. You know, in game is the ONLY time I’m at all likely to enjoy the experience of running 4-8 parallel simulations of another sentient in my head in order to determine behavioural profiles and likely outcomes.

      In other news, I hate office politics, because doing that with real human minds makes my head hurt.
      :)

    2. If you would have war prepare for diplomacy. This should probably converted into Latin and inscribed somewhere in every GM resource ever written.

      1. Si vis bellum, para pacum.

        And believe me, I know the feeling. I’ve been there from both sides of the GM’s screen, on each side of the encounter. As a player, I’ve made friends with NPCs the GM figured we’d go American Tourister on, and I’ve become violently antagonistic towards NPCs that we were expected to side with.

        As a GM, I’ve had NPCs that I figured my players would seek to subvert and destroy that they’ve sided with, and NPCs I thought they’d side with that they despised. And I’ve had them actually pursue romantic relationships with NPCs I expected them to complete strictly mercenary cash-for-hardware transactions with.

        Anyway, that jungle is incredible, and I hate the idea of trying to shoot that insect alien, it’s so thin that landing a shot would be real hard unless you happened to be firing a weapon that emits at meter-wide stream of plasma. Making friends with it would simply be easier than killing it, just from a marksmanship point of view, unless everybody in the party happens to be a devoted customer of Strohl Munitions’ particularly energetic lines of hardware.

        Also, apropos of nothing, having written the word “antagonistic” in context of Schlock Mercenary, I can’t help but wonder if Captain and Commodore Tagon’s names don’t derive from the roots “Antagonist.” Or even “Protagonist.” Or both.

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