Rules Revisions, Playtestings, Updates

Hey SchlockTroops Fans! It’s been a long time. I know, I know, you missed me. It’s all good. Thought I’d pop in, give a quick update, and let y’all know how we’re doing.

Schlock RPG Meetings are going strong.  We’ve got the point where we’re laying out the Kickstarter Campaign, looking into art, pricing books, and covers, and stretch goals. We really want to make this awesome and blow you out of the water.

Part of the delay has been some hefty rule tweaks. In playtesting, while our core mechanic worked great, we discovered some hang ups with abstraction in our characters. So, instead, the design team went back, looked over the section we were struggling with, and came to the decision to gut it and replace it entirely. Now, the game hasn’t changed in play. Just in the way you make and represent your character.

There’s another issue: Howard keeps creating new awesome in the Schlockiverse and I keep getting to add them in. I know, I know, first world dev problems, yeah? But man, everytime I have to create a new gun, or a new sophont species, it kickstarts my brain into gear, and words just tumble out. Everytime he has a meeting with me, he tells me about some awesome new plot or part of Schlock that is coming up, and I just HAVE to work it in. It’s completely crazy.

We’re also working on some awesome cybernetics rules, equipment rules (very unique customization when it comes to equipment. You’re gonna be shocked. It’s awesome).  Adding more races, and getting the art squared away.

I know we’ve been quiet, but that doesn’t mean we’re not working! I can’t wait for everyone to see what’s coming in the next few months.

After the holidays, you’ll start seeing playtest reports roll out online here on this website. So stay tuned! And have a happy holidays! Roll some dice, and have some fun!

– Alan

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