So Howard has blogged recently about the difficulties about amorphs as a player option. Some of you might ask, what are amorphs?
That. And since Schlock is really the defining (and title character) of the series, it’s hard to have a game with out the amorphs. So we’ve spent a lot of time dissecting, talking about and working on amorphs.
Let’s list some of the powers our favorite amorph displays as a benefit of being an amorph? (These are based upon my reread of the comics and talking with Howard).
- Schlock is virtually indestructible in physical combat
- He seems pretty resistant to physical projectile weapons
- He can eat pretty much anything and live off of it.
- He’s effectively immune to disease, radiation, nanobots, and more.
- He can glide because he can alter his shape.
- He can store all manner of things inside himself, which may or may not be detectable.
- He can store his memories throughout his body.
- He can be killed and regrown from the tiniest bit of himself.
- He can generate multiple limbs.
- He can have multiple eyes (if he gets extras)
- His biology is effectively unique, poorly understood, and hard to exploit.
- He can hear heartbeats, smell unique scents that individuals secrete, and track them via taste. Also every part of his surface area is tasting (ugh).
- Oh. He survived the vacuum of space as a frozen blob.
There’s probably more, but those are the obvious ones.
Let’s go over his weaknesses.
- It’s possible he loses his eyes and replacing them is expensive.
- Um…he can’t wear armor easily obtained armor. It has to be custom built.
So. Stack that up against a human.
Wow, right? And Howard wonders why I have a hard time balancing them.
Well the other night, we had the first playtest of the new amorph rules, and it went really well!
The “there go the piano lesson” rules worked really well. They were simple, easy to use, and fast to implement.
The armor/weapon/damage restrictions amorphs enjoy/suffer from, were all used, and worked well, but did require a bit more bookkeeping. Gonna have to work out a way to keep that down. (I loathe bookkeeping in the middle of a game).
The player who played the amorph, really went out of his way to force the amorph into tough situations so we could put a stress test on how the rules work.
The multiple limbs thing didn’t really affect game play as much due to the unique initiative system we’ve developed.
Amorphs are an interesting sophont with a lot of potential. They’re certainly going to be exciting to see players react to the sheer difference of such a species.
On a related note, I’ve now added “amorph eyes” to the equipment cost list…