Alan keeps whining about how overpowered Sergeant Schlock would be in a game setting. I find this amusing.
This is one of those things we need to solve, because while it’s totally okay to have some characters be tougher and more versatile than others, it’s a lot less okay to have a game in which everybody who did NOT play an amorph is bored.
I’m considering building a “there go the piano lessons” mechanic as an automatic weakness for amorphs. During every combat when they take any sort of damage there is a non-zero chance of some skill being reduced, or some memory being lost.
(This happens to Schlock himself from time to time in the comic, but he has to soak up a lot of damage first. He has many, many ranks in “data management: redundancy.”)