It’s been quiet here. TOO quiet. Here’s a mockup of the Planet Mercenary book cover.
Here’s a quick update, by the numbers: 1) We’ve been quiet here because we’ve been posting our updates to the Kickstarter. 2) We’re behind schedule. 3) It’s still looking awesome. We’re behind schedule because we’re taking time getting everything right. 4) Here are the equatorial ice cliffs of Europa:
The in-universe Planet Mercenary website is live! Our plan is to use this site as fringe supplemental material for the game. It’s in-universe, and it’s from the same in-universe company that is producing the in-universe RPG book, so the rabbit-hole goes kind of deep when we write for it. We’ll try to not sound like Alan, Howard, Sandra, and others when we post, but obviously our voices will show through a bit. The site is under all kinds of construction, and is obviously a lesser…
We don’t have anything to link to yet, but with the help of Gary “@Tarlen” Henson of Plus 14, ltd (the same Plus 14, ltd that brought you the Schlock Mercenary app for iOS) we are building an in-universe website for Planet Mercenary.
We’ve encountered a fun WordPress bug in which our visual editor on this site is gone. It’s just this site, and it’s gone in all browsers, and hey, we’re not made of time. We’ll troubleshoot it later.
The very first mechanic I dreamed up for this game was the one that involved cards. At the time I was unclear on exactly how it would work, but Alan spent eighteen months grinding on it with is alpha-test team, and out of that effort sprang the thing we now call the MAYHEM! deck. Many of you have asked what the MAYHEM cards will be like, and we’ve teased you a bit by dropping some card names on you. This, unfortunately, is not the post…
Alan and I have a plan for Planet Mercenary Game Chief screens, and it involves building something more modular, expandable, and ultimately more useful than the traditional tri-fold (or quad- or quint-fold) screen that has become the industry standard.
I want to talk about some of our design principles, how we arrived at them, and what they mean for players and game chiefs.
It looks like the Seventy Maxims stretch goal will get met sometime in the next week, which means we will eventually need to start laying this book out. It also means we should tell you what it will look like. We don’t have page images yet. For now you’ll need to settle for the specs: 80pp, saddle-stitched, hardback 5.5″ x 8.2″ (smaller than the Schlock Mercenary collections) One maxim per page Editor’s commentary on each maxim margin notes, “hand-written” (written by hand, but reproduced via…
The Kickstarter has cleared another stretch goal ($125k,) and we’re just past the halfway mark in the campaign. Here’s our progress on other fronts: